Nowadays the gaming becomes much more realistic and we may tease high definition AR/VR technology as well in our portable devices. We open a quality gaming possibility for much wider range of gamer devices where the game is streamed from powerful servers in the cloud.

In the recent blog 5G network that follows the game players, authored by Zoltan Varnai, Multi-access Edge Computing (MEC) is identified as an important element of reducing latency between the gamer and the cloud application and in addition looks on MEC programmability.

MEC has a set of APIs which in a modern 5G network accessed through Network Exposure Function. We illustrate it with use cases seeing it from a consumer perspective: what the gamer needs and observe what the 5G network does in the background to satisfy customer the most.

To keep the quality of service for the gamer who is on the move is a complex exercise: The 5G network must orchestrate its MEC resources plus keep continuous communication with the gaming application through open APIs.  With the combination of Open APIs plus MEC we open wider possibilities for game developers to invent new level of quality games for consumers.

To have insight of these exciting immersive use-cases please continue reading the blog and click here.

Zoltan Varnai works in the Nokia Software Core marketing team. His professional passion is marketing of the core network with a special focus on 5G core programming capabilities. His personal passion is drumming – giving bands clock-like pace